glVertex2iv man page on Oracle

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GLVERTEX(3G)			 OpenGL Manual			  GLVERTEX(3G)

NAME
       glVertex - specify a vertex

C SPECIFICATION
       void glVertex2s(GLshort x, GLshort y);

       void glVertex2i(GLint x, GLint y);

       void glVertex2f(GLfloat x, GLfloat y);

       void glVertex2d(GLdouble x, GLdouble y);

       void glVertex3s(GLshort x, GLshort y, GLshort z);

       void glVertex3i(GLint x, GLint y, GLint z);

       void glVertex3f(GLfloat x, GLfloat y, GLfloat z);

       void glVertex3d(GLdouble x, GLdouble y, GLdouble z);

       void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);

       void glVertex4i(GLint x, GLint y, GLint z, GLint w);

       void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);

       void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);

PARAMETERS
       x, y, z, w
	   Specify x, y, z, and w coordinates of a vertex. Not all parameters
	   are present in all forms of the command.

C SPECIFICATION
       void glVertex2sv(const GLshort * v);

       void glVertex2iv(const GLint * v);

       void glVertex2fv(const GLfloat * v);

       void glVertex2dv(const GLdouble * v);

       void glVertex3sv(const GLshort * v);

       void glVertex3iv(const GLint * v);

       void glVertex3fv(const GLfloat * v);

       void glVertex3dv(const GLdouble * v);

       void glVertex4sv(const GLshort * v);

       void glVertex4iv(const GLint * v);

       void glVertex4fv(const GLfloat * v);

       void glVertex4dv(const GLdouble * v);

PARAMETERS
       v
	   Specifies a pointer to an array of two, three, or four elements.
	   The elements of a two-element array are x and y; of a three-element
	   array, x, y, and z; and of a four-element array, x, y, z, and w.

DESCRIPTION
       glVertex commands are used within glBegin()/glEnd() pairs to specify
       point, line, and polygon vertices. The current color, normal, texture
       coordinates, and fog coordinate are associated with the vertex when
       glVertex is called.

       When only x and y are specified, z defaults to 0 and w defaults to 1.
       When x, y, and z are specified, w defaults to 1.

NOTES
       Invoking glVertex outside of a glBegin()/glEnd() pair results in
       undefined behavior.

SEE ALSO
       glBegin(), glCallList(), glColor(), glEdgeFlag(), glEvalCoord(),
       glFogCoord(), glIndex(), glMaterial(), glMultiTexCoord(), glNormal(),
       glRect(), glTexCoord(), glVertexPointer()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  04/29/2014			  GLVERTEX(3G)
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